AI Insights · Timothy · October 2021
Top 5 High Fantasy Games on Android in Ireland, Q3 2021
Discover the performance of the top 5 high fantasy games on Android in Ireland during Q3 2021, including trends in downloads, revenue, and active users.
During Q3 2021, the high fantasy game genre saw notable performances on the Android platform in Ireland. Here’s a detailed look at the top 5 games: Evony: The King's Return, Akinator, Dragon City: Mobile Adventure, Mighty Party, and Clash Royale.
Evony: The King's Return from TG Inc. experienced fluctuations in revenue, starting at approximately $8.2K in the last week of June and seeing a low of $4.3K mid-August, before peaking again at around $8.4K in the final week of September. Downloads for the game saw a significant rise in mid-July reaching 2.3K, followed by a decline to around 600 by the end of September. Active users peaked at 6K in late July before declining to 3.5K by the end of the quarter.
Akinator from Elokence SAS showed a consistent pattern in downloads, with early July peaking at 1.3K before dropping to 418 by the end of September. Active users followed a similar trend, peaking at 6.1K in early August and decreasing to 3.4K by the end of September. Revenue for Akinator remained negligible throughout the quarter, with a minor spike of $11 in late September.
Dragon City: Mobile Adventure by Social Point saw a steady revenue trend, starting at $1.7K in late June and fluctuating around this figure, ending the quarter at $1.1K. Downloads were relatively stable, peaking at 1.1K mid-September and then slightly declining to 732 by the end of the month. Active users remained robust, maintaining around 18K to 20K throughout the quarter.
Mighty Party from PANORAMIK GAMES LTD experienced a varied revenue trend, beginning at $2.9K in late June, dipping to $1.7K in early September, and ending at $2.6K by the end of the quarter. Downloads showed a peak in early August with 1.2K, but declined sharply to 253 by the end of September. The weekly active users saw a peak of 5.2K in early August and then a decrease to 3.4K by the end of the quarter.
Clash Royale from Supercell demonstrated a steady revenue trend, starting at $3.1K in late June, peaking at $4.4K in early July, and ending at $2.5K by the end of September. Downloads peaked at 820 in early September and remained around 700 towards the end of the month. Active users were consistently high, starting at 45.9K in late June and rising to 48.7K by the end of September.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.